Eleven years of shipping games is where the systems thinking started.
Before Effect House and TikTok Avatar, I spent eleven years building characters, worlds, and production pipelines for mobile and web games at GSN Games and SilverTree Media. This page collects that work, along with personal projects.
Led visual direction, art production, resource planning, and external production across mobile games including Brunch Crunch, Tiki Solitaire TriPeaks, Grand Casino, and Deal or No Deal.






















Worked across mobile and web games including Cordy, Cordy 2, Sleepy Jack, Toy Box Kingdoms, and Micronauts.
Eleven years of shipping games taught me that the pipeline is part of the product.
Doodles, illustrations, and comics made outside of client work.

















