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WEISHAN YU

Creative design leader with 18 years across games, 3D, AR, and creative tools, turning ambiguous technical challenges into systems people actually want to use.

Turn complex problems intocreative experiences.

Method

How I think

The same five moves show up across every system I've built, from a 3D avatar pipeline to a creator-scale template ecosystem.

01
Understand

Map the real constraints (technical, organizational, human) before proposing anything.

02
Reframe

Find the question behind the question. The stated problem is rarely the real one.

03
Prototype

Make the ambiguous tangible fast, so decisions get made on something real, not a slide.

04
Systemize

Turn a working idea into a repeatable system other people can build on without me.

05
Measure

Close the loop (usage, retention, adoption) and feed it back into the next round.

Selected Work: Ordered by Impact

Three systems, three problems

Each one started as a narrower brief and turned into something that had to scale beyond me.

Contact

Let's build something fun together