Reduce the creative barrier while raising the quality and diversity of what creators produce.
Creators lost time hunting for building blocks. Recommending high quality assets by category made discovery faster, raised effect quality, and lifted conversion and submissions.
Templates became teaching tools: each one highlights a key category or new capability in an easy to follow format, lowering the barrier for new tool users.
Templates across the library had no shared visual identity, so the system felt disconnected.
One cohesive visual language that ties every template together, whatever the creator or category.
Expand Archie, the existing mascot, into a small cast that sets the tone for every new template.
Ground the direction in research, testing which styles resonate with creators before committing.
More content was never the goal. Build the system, and more people make better content.
Games pull users in, and social mechanics multiply that pull. These templates become a source of motivation and inspiration.
The games are inspired by in-house templates:
Satisfies the urge to show off and compare.
Gives people a reason to share their own results.